The SDK includes automatic reconnection when the WebSocket connection to the signaling server drops unexpectedly. This page documents the reconnection flow, state values, and disconnect codes.Documentation Index
Fetch the complete documentation index at: https://docs.streampixel.io/llms.txt
Use this file to discover all available pages before exploring further.
When reconnection triggers
Reconnection flow
- WebSocket closes with code 1005 or 1006
- SDK emits
reconnectStreamstate:"disconnected" - SDK emits state:
"reconnecting" - After a 5-second delay, SDK emits state:
"retrying"and reconnects to the signaling server - On success: SDK emits state:
"connected"and theplayStreamevent fires - On failure or if 60 seconds have elapsed since the first disconnect: SDK emits state:
"failed"with code4007
The 60-second reconnection window starts from the first disconnect. If the connection drops repeatedly within that window, each attempt still counts against the 60-second limit.
Listening for reconnection state
State values
| Status | Description |
|---|---|
"disconnected" | WebSocket closed. data.code and data.reason are available. |
"reconnecting" | Reconnection process initiated |
"retrying" | Reconnection attempt in progress (after 5-second delay) |
"connected" | Successfully reconnected and streaming again |
"failed" | Reconnection failed. data.code is 4007 when the 60-second window expires |
Disconnect codes and reasons
When the connection closes intentionally,data.reason may contain one of these messages:
| Reason | Description |
|---|---|
"Project Inactive" | The project is disabled in the dashboard |
"Worker Node Unavailable" | No available compute nodes |
"Application Not Found" | The appId doesn’t match any project |
"Application Error" | The UE application crashed or errored |
"Maximum Runtime Reached" | The session exceeded its time limit |
"No streamer connected" | No UE instance is running |
Parent window communication
The SDK also sends disconnect events to the parent window (useful when the stream is embedded in an iframe):Next steps
Connection lifecycle
Map the events fired during initial connection setup.
Queue system
Display queue position updates when UE instances are busy.