Streampixel doesn’t have a separate VR build target — you still package for Windows like every other Streampixel project. The difference for VR is inside Unreal: start from the VR template, disable OpenXR (it conflicts with Pixel Streaming), and patch the teleport function. Once those are done, you package as Windows and upload the zip the same way as any other build.Documentation Index
Fetch the complete documentation index at: https://docs.streampixel.io/llms.txt
Use this file to discover all available pages before exploring further.
1. Create from the VR template
2. Enable Pixel Streaming
3. Disable OpenXR
OpenXR conflicts with Pixel Streaming. Disable it before packaging.4. Delete BP_AssetGuideline
The default VR template ships an asset that breaks Pixel Streaming. Delete it.5. Patch the TryTeleport function
The default teleport drops the player below floor level when streamed. Add 100 to the Z value to fix it.6. Package and zip
Upload to Streampixel
Upload the zip from the dashboard or via the Upload File API.
7. Enable WebXR input in the dashboard
After uploading, open your project’s Settings → Input tab in the dashboard and toggle XR on. Without this, the headset’s controllers and head pose won’t reach your build, even if the rest of the VR setup is correct.Next
VR web integration
Recipe for embedding the VR build with WebXR controls.
Upload your build
Get the zip onto Streampixel.








