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Documentation Index

Fetch the complete documentation index at: https://docs.streampixel.io/llms.txt

Use this file to discover all available pages before exploring further.

Streampixel runs your Unreal application on a GPU server and streams it to any browser — desktop, mobile, or VR. Once your build is uploaded it works across all of them; you don’t package per platform.
1

Enable the Pixel Streaming plugin

In the Unreal Editor: Edit → Plugins, search “Pixel Streaming”, enable it, restart the editor.
2

Package for Windows

File → Package Project → Windows. Pick Shipping for production builds, Development for testing.
Streampixel always runs your build on a Windows GPU server, regardless of how viewers access the stream. End-user device (desktop, mobile, or VR headset) is handled by the streaming layer — not the build.
3

Zip the Windows folder

The packaged folder is named Windows. Zip it and rename the zip to something versioned — mygame-v1.2.zip — so future uploads are easy to identify.

Building a VR experience?

You still package the same Windows build — the difference is inside Unreal: VR Pawn setup, OpenXR plugin handling, and a few blueprint adjustments. See Prepare for VR for the in-engine changes.

Next

Create a project

Set up the project that will host this build.

Upload your build

Get the zip onto Streampixel.