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Documentation Index

Fetch the complete documentation index at: https://docs.streampixel.io/llms.txt

Use this file to discover all available pages before exploring further.

This page walks through enabling the Pixel Streaming plugin in Unreal Engine and packaging your project as a Windows build ready for upload to Streampixel.

Enable Pixel Streaming Plugin

Enabling Pixel Streaming Plugin: This is a crucial setting. We’ll walk you through this necessary step to make sure your project is ready. To enable it, open your project, navigate to: Edit → Plugins, search for “Pixel Streaming,” and activate it.

Package Your Project

Zipping the ‘Windows’ Project Folder: After completing the setup, you’ll need to zip the project folder labeled ‘Windows’. It’s a good idea to rename the zipped file to something unique and easily identifiable, especially if you anticipate uploading updated versions in the future. (Packaging for ‘Shipping’ is recommended if this is the final version of your project.)

Need more help?

Check out our step by step guide on how to package your unreal engine project for pixel streaming.