Streampixel Documentation
  • Resources
    • Quick Start Guide
      • Register & Sign In
      • Prepare your Unreal Engine project for Windows
      • Configuring Your Project
      • Uploading Your Build
      • Sharing & Embedding
      • Resolution Settings
      • Codec Settings
      • Mouse Settings
      • Security Control
      • Analytics Feature
      • Additional Settings
    • Custom Integration Guide
      • Setting up your Frontend
        • Basic Iframe Integeration
        • Frontend and Application Communication
        • Stream States
        • Stream Control Commands
      • Sample Code for HTML and React
      • Blueprint Setup for Sending and Receiving JSON Messages from the Frontend in Unreal Engine
    • Additional Unreal Engine Features
      • Playing Media Files
  • Frequently Asked Questions
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  • Enable Pixel Streaming Plugin
  • Package Your Project
  1. Resources
  2. Quick Start Guide

Prepare your Unreal Engine project for Windows

Enable Pixel Streaming Plugin

Enabling Pixel Streaming Plugin: This is a crucial setting. We'll walk you through this necessary step to make sure your project is ready.

To enable it, open your project, navigate to: Edit → Plugins, search for "Pixel Streaming," and activate it.

Package Your Project

Zipping the 'Windows' Project Folder: After completing the setup, you'll need to zip the project folder labeled 'Windows'. It's a good idea to rename the zipped file to something unique and easily identifiable, especially if you anticipate uploading updated versions in the future. (Packaging for 'Shipping' is recommended if this is the final version of your project.)

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Last updated 7 months ago