Streampixel runs your Unreal application on a GPU server and streams it to any browser — desktop, mobile, or VR. Once your build is uploaded it works across all of them; you don’t package per platform.Documentation Index
Fetch the complete documentation index at: https://docs.streampixel.io/llms.txt
Use this file to discover all available pages before exploring further.
Enable the Pixel Streaming plugin
In the Unreal Editor: Edit → Plugins, search “Pixel Streaming”, enable it, restart the editor.
Package for Windows
File → Package Project → Windows. Pick Shipping for production builds, Development for testing.
Streampixel always runs your build on a Windows GPU server, regardless of how viewers access the stream. End-user device (desktop, mobile, or VR headset) is handled by the streaming layer — not the build.
Building a VR experience?
You still package the same Windows build — the difference is inside Unreal: VR Pawn setup, OpenXR plugin handling, and a few blueprint adjustments. See Prepare for VR for the in-engine changes.Next
Create a project
Set up the project that will host this build.
Upload your build
Get the zip onto Streampixel.