The fastest path from a fresh account to a live URL anyone can open. For a stepped walkthrough with screenshots, use the full Get Started flow instead.Documentation Index
Fetch the complete documentation index at: https://docs.streampixel.io/llms.txt
Use this file to discover all available pages before exploring further.
Before you begin
| Requirement | Notes |
|---|---|
| Streampixel account | Sign in with Google, Microsoft, or email at dashboard.streampixel.io. |
| Packaged Unreal build | A .zip of a Windows package. See Prepare your Unreal build — and Prepare a VR experience for the extra in-engine steps if you’re building for VR. |
| Public download URL | Required only if you upload via the API. Any direct-download link works (S3, GCS, etc.). |
Steps
Sign in
Open dashboard.streampixel.io and sign in. See Register and sign in for the available methods.
Create a project and pick a region
From the dashboard, click New Project. Choose one of three deployment regions:
Pick the region closest to most of your end users. Region is fixed for the life of the project — see Regions for details.
| Region | Code | Best for |
|---|---|---|
| US-East-1 | us-east-1 | North America |
| Europe | europe | EMEA |
| Asia Pacific | asia-pacific | APAC |
Package an Unreal build
From the Unreal Editor, package your project for Windows. (For VR experiences you still package for Windows — the difference is in-engine setup, see Prepare a VR experience.) Compress the resulting folder into a single
.zip file.Upload the build
You can upload through the dashboard or directly via the REST API.
- Dashboard
- REST API
- Open your project’s Builds tab.
- Click Upload Build and either drag the
.zipin or paste a public download URL. - Submit. The build immediately enters the build lifecycle.
Wait for approval
The build moves through several states —
pending, Downloading Files, Extracting & Scanning, Saving to Repository, Distribute, then Approved (or Reject). Watch progress on the dashboard or subscribe to webhooks.Verify the stream
Open the share URL in Chrome on a desktop machine. You should see:- A loading screen while your stream is set up.
- The Unreal Engine viewport, streaming live in the browser.
- Mouse, keyboard, and touch input flowing back into the build.
What’s next
Embed in your site
Drop the share link into an iframe on your own page.
Build a custom player
Use the Web SDK for full programmatic control: events, JSON messaging, custom UI.
Tune your project
Codec, resolution, AFK timeouts, security.
Webhooks
Get notified at every stage of the build pipeline.