This page covers the upload itself. For ongoing build management — auto-release, rollback, tagging, deleting — see Builds.Documentation Index
Fetch the complete documentation index at: https://docs.streampixel.io/llms.txt
Use this file to discover all available pages before exploring further.
Requirements
| What | Value |
|---|---|
| Format | .zip |
| Platform | Windows package (also for VR experiences — see Prepare a VR experience for the in-engine setup) |
| Max size | 24 GB (soft limit — see below) |
| Contents | Packaged project — not the source .uproject files |
The 24 GB cap is a soft limit, set to discourage accidental abuse — not a hard ceiling. If your build is genuinely larger, raise a support ticket from the dashboard → Support with your project ID and the size you need. We’ll raise the limit at no extra cost. There’s no hard upper bound on build size.
Upload from the dashboard
Wait for processing
Track progress in the Builds list. The build moves through several states before going live — see Build statuses for what each one means.

Only one build uploads at a time per project. Wait for the current upload to finish.
Auto-release at upload time
By default, your build goes live automatically once it passes processing. Disable Auto-release at upload time if you want a staging gate before the build replaces the current live one. Full details in Builds → Auto-release.Next
Manage builds
Auto-release, rollback, tag, copy, and delete builds.
Share your stream
Get your share link and embed it.
Build lifecycle
What each state means in detail and how to handle rejections.