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When all Unreal Engine instances are busy, the SDK places users in a queue. The queue system notifies your application of the user’s position so you can display appropriate UI.
The queue system only activates when all available UE instances are busy. If an instance is free, the user connects immediately without entering the queue.

Registering the queue callback

Callback data

Queue messages

The signaling server sends these messages:

Displaying queue position

The queue callback fires every time the server sends an update (e.g., when the user’s position changes as others connect or disconnect).

Next steps

Reconnection

Handle WebSocket drops with automatic reconnection.

Connection lifecycle

Map the events fired during initial connection.