When all Unreal Engine instances are busy, the SDK places users in a queue. The queue system notifies your application of the user’s position so you can display appropriate UI.Documentation Index
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The queue system only activates when all available UE instances are busy. If an instance is free, the user connects immediately without entering the queue.
Registering the queue callback
Callback data
| Property | Type | Description |
|---|---|---|
msg.position | number | The user’s current position in the queue |
msg.message | string | Status message from the server |
Queue messages
The signaling server sends these messages:| Message | Meaning |
|---|---|
"You are in Queue" | User is waiting for an available instance |
"Not Available" | No worker nodes are available |
"Application Not Found" | The project/application does not exist |
"Application Error" | The UE application encountered an error |
Displaying queue position
Next steps
Reconnection
Handle WebSocket drops with automatic reconnection.
Connection lifecycle
Map the events fired during initial connection.