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Documentation Index

Fetch the complete documentation index at: https://docs.streampixel.io/llms.txt

Use this file to discover all available pages before exploring further.

Platform

Streampixel is a cloud-based 3D application streaming platform that runs Unreal Engine applications remotely with minimal latency. Unlike traditional remote-desktop solutions, Streampixel is optimized for high-performance interactive 3D experiences.
Any Unreal Engine application with the Pixel Streaming plugin enabled. If your app is built with Unreal Engine, it can run on Streampixel without modifications.
All processing happens in the cloud — users only need a stable internet connection and a device with a modern web browser.
Yes. Touch input is supported on mobile and tablet devices. Applications can be customized to include touch-based interactions.
Yes — embed the stream with an iframe for the simplest integration, or use the Web SDK for full programmatic control.

Hardware and infrastructure

Streampixel runs on RTX 6000 ADA GPUs (the enterprise equivalent of the RTX 4090) with 48 GB VRAM, paired with 24-core CPUs and 64 GB RAM — enough for smooth, responsive, ultra-high-quality streaming under demanding workloads.
Servers are deployed in India, Germany, and the USA, providing low-latency access for users across these regions.

Server regions

When creating a project, you select a server region. Every user accessing the project connects to that region, ensuring consistent performance.
No. Users connect to the region selected during project setup. This guarantees predictable latency, consistent performance, and simpler compliance.
Not directly. Submit a migration request by creating a ticket from your dashboard and our team will move the project for you.
Pick the region closest to your primary users to minimize latency and maximize streaming quality.
No. Pricing is identical across all regions.

Troubleshooting

This is usually a network restriction — typically a firewall blocking the WebRTC connection. Try the application from a different device or switch to a cellular network. If it works there, adjust your firewall settings to allow WebRTC traffic.
Streampixel applications normally start within 10 seconds. If yours is significantly slower it may be crashing on launch. Contact support — we can read the server logs and help identify the issue.
For blurry streams, connection issues, audio problems, and stuck builds, see Troubleshooting. For connection error codes, see Disconnect codes. For Web SDK-specific code issues, see SDK troubleshooting.