Unreal Communication
This page teaches developers how to send and receive messages between their frontend and the Unreal Engine app using Pixel Streaming's emitUIInteraction and event listeners.
🔄 Communication Flow
The WebSDK allows two-way communication between your frontend and the Unreal Engine application:
Frontend ➝ Unreal
emitUIInteraction()
Sends data from browser to Unreal Engine
Unreal ➝ Frontend
addResponseEventListener()
Listens for Unreal replies or events
📤 Sending Messages from Frontend to Unreal
Use emitUIInteraction()
to trigger logic inside your Unreal app:
appStream.stream.emitUIInteraction({
message: {
type: "setColor",
value: "#FF0000"
}
});
📥 Receiving Messages from Unreal in Frontend
Listen to Unreal responses using addResponseEventListener()
:
pixelStreaming.addResponseEventListener("handle_responses", (payload) => {
console.log("Received from Unreal:", payload);
});
🎮 Handling Input in Unreal (Blueprint)
You can refer to our unreal engine documentation for this.
🧠 Best Practices
Define a clear messaging structure (e.g.,
{ type, value }
)Avoid sending too many messages per second — batch where possible
Always handle unexpected messages gracefully in Unreal and frontend
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