.zip crawling up your connection. Set it up once — source, build type, trigger — and it runs on every commit.
Cloud builds are powered by Unreal Engine Horde running on Streampixel’s build fleet, which distributes the compile, shader, and cook work across many machines in parallel — the reason a build that ties up your workstation for hours finishes in minutes.
What you get
Push-to-build
Every push to your branch triggers a fresh build automatically — commit, and a few minutes later it’s in your Build History.
Scheduled builds
Nightly Shipping build from
main, hourly Development builds — any cadence, in your timezone.Live build logs
Watch sync, compile, cook, and package output stream live — the same output you’d see locally, with search and level filters.
Auto-deploy
Flip one switch and a green build goes straight to your live stream — commit-to-playable with zero clicks.
Artifact downloads
Every build produces a packaged
.zip that’s yours — ship it to another platform, archive it, test it locally.Build notifications
Success and failure emails, with the failing stage and a log link when something breaks.
How it works
1
Connect a repository
On your project’s Builds page, click Connect Repository and link a GitHub repository or a Perforce depot. See Connect your repository.
2
Create a build configuration
Define how builds are produced: build type, branch or stream, and what triggers a build — manually, on every push, or on a schedule. See Build configurations.
3
Build, then deploy or download
Watch the build move through its stages with live logs. When it’s Ready, deploy it for streaming or download the artifact. See Running and monitoring builds.
What your project needs
There are no build-count limits — trigger as many builds as your workflow needs.
Pick your path
Three ways to get a build onto Streampixel — cloud builds is the managed one, and the other two aren’t going anywhere:Next
Connect your repository
Link GitHub or Perforce to your project.
Build configurations
Branches, triggers, schedules, and auto-deploy.
Running and monitoring builds
Stages, live logs, deploy, and artifact download.
Manage deployments
What happens after a build is deployed.