What teams use it for
Update content in a live experience
Seasonal artwork, product imagery, pricing data — change the file, and every new session sees the new content.
Keep builds small
Move heavy videos and texture packs out of the
.zip. Smaller builds upload, process, and distribute faster.Data-driven apps
Serve the JSON or config your app reads at startup from one place, instead of re-packaging for every tweak.
Private by design
File URLs only resolve from apps running on Streampixel’s servers — your files are never publicly reachable.
How it works
1
Pick a region and upload
Choose the region where your project streams (US, EU, or APAC), then drop files onto the page or click Upload. Files up to 50 GB each.
2
Copy the File URL
Every file gets a stable, region-scoped URL — use the copy button next to it.
3
Reference it from your app
Load the File URL from your Unreal application at runtime, the same way you’d load any HTTPS URL.
Private by design
File URLs are served from Streampixel’s private network and only resolve from applications running on Streampixel’s servers. Pasting a File URL into your browser, or fetching it from your own infrastructure, won’t work — and neither will anyone else’s attempt to. Your files are not publicly reachable.This also means File URLs won’t load while you develop locally in the Unreal Editor — point your app at local copies of the files during development, and at the File URLs in deployed builds.
Regions and sync
Files live in the region you upload them to, co-located with that region’s GPU servers. If you stream in more than one region, upload the file to each region you need it in (your quota is shared across regions, so you only pay for the space once per copy). After an upload, the file replicates to the streaming servers in that region. The Sync column shows where it stands:
Wait for Synced before relying on a file at runtime.
Storage and pricing
Every subscription includes 1 GB of runtime asset storage. Need more? Add 10 GB storage packs at €20/month each from the Buy more storage button — packs are shared across all regions, and you can add or remove them anytime.Runtime Asset Storage requires an active subscription.
Next
Uploading and managing files
Limits, replacing files, deleting, and manifests.
Regions
Pick the region your project streams in.